You want to annex them sooner to get direct borders in Europe. After this, it should be easy enough to beat them up in subsequent wars. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. You need 40% war score for humiliate, which shouldnt take too long. Realistically after that you pick based on what you need. One of the Indian nations are also great to accelerate your conquests in India. How in the world so you only have one admin? Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Playing with normal or historical nations. Is +10% goods produced and +1 missionary strength a bad policy? Look for one of the surviving Italian nations or Spain. What is the best army composition? I even take economic from time to time, but only to roleplay. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. It would even make sense. Prussia can also play a decisive role in the League Wars. The dude is only making one admin mana at the moment. Economic ideas allow to shit with ducats. What to pick as Muscovy early on? Trust me, you dont need it. It started off well but it's terrible now. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It is not worth it to play colonization game as Russia. It would beimpossible to unlock Administrative ideas for me. Deus Vult CB is the best till you get Imperialism CB. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. In MPs, I'd suggest going for 4 military idea groups. More diplomats, better diplomats, better relations improvement, etc. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. What ideas should I pick? EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Always has worked, probably always will. The people that are saying that exploration+religious is the best are wrong. Try to come out with 4k to 5k manpower to spare after this war. I also don't think Muscovy needs them at all. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. No good policies? This will be a long war. Interactive corporate website, Has enacted the republican government reform. I'm not a fan of quality but if you need it then fair enough. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). A nice group with multiple useful effects. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Influence too early. Haven't played EU for a long period. There is a reason why Alaska was sold. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Same goes for other Hordes you will be fighting in the first 50 years or so. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Focus it and get a decent advisor. Kiev shall rise once gain and we shall restore it to its former glory and splendor. I don't care what people say but I go trade for my first diplomatic. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Eco comes too late. Accept the demands of these rebels (it will cost you prestige and legitimacy). For a better experience, please enable JavaScript in your browser before proceeding. Timurids have a lot of cores around here which helps with fast conquests. You will need to siege down all of Sweden and the fort in Denmark. It draws in the petty states around it and its ruler envisions a new Rus'. 197. Ming will want to white peace after a while. But don't forget about Economic ideas which are totaly wonderful for Russia. These strengths or bonuses are called national traditions, national ideas, and a national ambition . In terror our people fled the plains of Rus' and went north. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Press J to jump to the feed. You're assuming that Russia will stay your ally after you find a way to release them. You can't outlast Russia.Recorded live on twitch.tv/xobidf Information, Frequently Asked Siege down Ryazan/Odeyev. To me the Ottomans are a non-issue since I beat them every game with ease. It also exists in campaigns started in 1525 or later. Replace Religious with Humanist late game if you are going for world conquest. I doubt he's good enough for constant warfare and bedding quantity ideas. The solution is to have two separate groups of armies for both regions. You are using an out of date browser. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Make sure you have a small stack of army next to them before you declare). Create an account to follow your favorite communities and start taking part in conversations. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. I used to go Innovative - > aristocratic - > trade -> quality. Make an alliance with Circassia and bring them to +190 relations. Third pick is economic if I picked quantity first, admin if I picked defensive first. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. You will simply just take all the land through peace treaties later. It is more viable and basically necessary in MP. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. I suggest Quantitiy - Religious - Trade. How to get more power projection? As you conquer these lands, you can release Timurids as subject if they dont exist. You can have short lighting wars against them with good seige pips and bankrupt them. Rinse and repeat till you border Ming. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Heres what I recommend-. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Early siege ability and FL boost is great and 115% discipline is op. You can have an absolutely bonkers production income with Russia. Ideas for a European Union custom nation . , extra missionary and effects missionary strength. 10% for admin and 10% for expansion, another 10% with the policy. on Paradox technology, Legal Hope this little guide helps out newer players who are looking to be the next Tsar! Declare on someone who is allied to one of Mings tributaries. Save Oprichnina points. This page was last edited on 12 April 2022, at 12:12. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Where's Quantity? Try NOT to fight their army and let your subjects do it for you. Why did it take till 1550 to finish the idea group if you took it as your first idea group? The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. I am planning on doing a Russia playthrough. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Why everyone argue so much about Economic ideas? As for ideas trade and diplo can be good. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Plus it's another manpower boost. However, it will be a huge drain on your manpower, economy and time. 3 colonizers would allow to colonize Siberia with tremendous speed. Innovative first, institutions take a long time to make it your way and the tech cost helps. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. The author of this thread has indicated that this post answers the original topic. The age of crusading knights is fading fast. You must log in or register to reply here. It may not display this or other websites correctly. The infinite manpower comes when you form russia. I really like defensive and trade as Russia. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. This will require a lot of diplo points. Westernization yes or no? Have fun! Deal with it. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Full annex Ryazan/Odeyev. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). And select the Icon of St. Michael for extra manpower recovery and discipline. Idea Groups for Muscovy/Russia. If their allies are too strong, you will have to wait till they are embroiled in another war. It may not display this or other websites correctly. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. And Artillery ideas. Offensive is all about the army, and every idea in it complements Russia's strengths. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. The Reason? 3) Religion. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). 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